AoeStats
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Black Forest

510113460Analyzed
3v3 RM · 23h ago on Sep 29, 2026· 7m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
870
+11
🇧🇴 Lithuanians · Bolivia
825
+13
🇹🇼 Wu · Taiwan
770
+15
🇫🇷 Persians · France
808
-15
🇵🇪 Franks · Peru
735
-12
🇹🇷 Bohemians · Türkiye
719
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 321 — — —
35 253 — — —
34 248 — — —
21 154 — — —
19 138 — — —
16 114 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 275 50 0 1,275 1,411
800 275 50 0 1,125 1,157
950 100 0 0 1,050 955
650 234 0 0 884 821
550 163 0 0 713 369
200 75 0 0 275 127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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