AoeStats
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Arena

510719096Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 62m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
927
+12
🇨🇳 Bulgarians · China
924
+12
🇩🇪 Khmer · Germany
900
+13
🇨🇳 Persians · China
827
+16
🇹🇷 Gurjaras · Türkiye
881
-15
🇸🇦 Spanish · Saudi Arabia
817
-13
🇪🇸 Mongols · Spain
816
-13
🇷🇴 Franks · Romania
810
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,758 14:10 27:39 47:55 ⚔ Skirmisher Rush
26 1,624 11:18 17:50 32:17 ⛏ Fast Castle
24 1,499 10:38 17:19 26:18 ⛏ Fast Castle
21 1,318 11:22 15:33 36:32 ⛏ Fast Castle
20 1,279 10:52 17:26 29:50 ⛏ Fast Castle
17 1,058 9:34 15:24 44:16 ⛏ Fast Castle
15 966 9:45 19:22 36:06 ⚔ FC into Archers
13 803 11:28 23:50 61:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,030 28,215 18,750 3,690 99,685 111,094
38,260 31,290 14,300 2,240 86,090 94,400
36,115 19,065 26,485 1,945 83,610 96,744
32,285 16,545 28,060 5,550 82,440 117,470
32,040 22,120 10,040 3,660 67,860 69,956
26,420 14,115 8,115 2,545 51,195 57,268
13,995 14,680 3,770 2,825 35,270 39,947
10,380 5,910 4,155 1,400 21,845 25,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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