AoeStats
← AcerateBobcat83

Black Forest

509162652Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 71m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
668
+17
🇦🇷 Persians · Argentina
656
+17
🇺🇸 Britons · United States
690
-17
🇺🇸 Lithuanians · United States
674
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 2,487 10:55 17:46 32:18 ⛏ Fast Castle
24 1,723 12:23 24:49 38:37
23 1,655 11:49 21:31 38:33 ⚔ FC into Skirms
19 1,360 16:21 24:35 38:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,280 20,894 28,700 3,935 102,809 126,034
35,635 23,556 16,730 5,060 80,981 84,469
28,585 23,699 18,290 2,880 73,454 85,172
10,565 23,610 20,985 2,925 58,085 66,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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