AoeStats
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Nomad

505951217Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 93m 56s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Burgundians · Switzerland
740
+14
🇨🇭 Mongols · Switzerland
666
+17
🇦🇷 Britons · Argentina
703
-16
🇦🇷 Khmer · Argentina
690
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 2,401 15:03 19:46 48:02 ⛏ Fast Castle
19 1,787 16:14 25:43 39:47 ⛏ Fast Castle
18 1,685 12:35 20:20 34:44 ⛏ Fast Castle
12 1,170 23:23 32:22 42:48 ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
43,440 29,586 25,285 5,050 103,361 116,932
18,840 20,400 16,560 2,825 58,625 61,226
10,980 22,030 17,635 4,315 54,960 55,396
14,150 22,720 9,945 4,810 51,625 69,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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