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Black Forest

508401230Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 54m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Persians · Hungary
667
+18
🇷🇴 Bohemians · Romania
549
+22
🇦🇺 Khmer · Australia
784
-23
🇦🇺 Huns · Australia
627
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,408 10:38 18:43 31:39 ⛏ Fast Castle
19 1,023 19:58 35:36 47:52 ⛏ Fast Castle
15 826 15:39 24:00 43:50 ⛏ Fast Castle
12 626 21:56 26:04 35:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,925 19,631 22,060 4,405 83,021 88,985
32,070 13,931 19,925 3,065 68,991 77,891
16,480 14,306 12,255 1,520 44,561 53,465
10,970 7,690 5,735 480 24,875 25,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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