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Black Forest

507613213Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 56m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
725
+16
🇨🇦 Persians · Canada
672
+18
🇦🇺 Khmer · Australia
804
-20
🇦🇺 Huns · Australia
641
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,574 12:20 21:38 34:46 ⛏ Fast Castle
26 1,470 10:53 20:27 31:55 ⛏ Fast Castle
24 1,346 12:03 19:23 35:53 ⛏ Fast Castle
20 1,126 12:18 18:06 33:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,820 30,950 24,445 1,440 103,655 126,035
21,700 47,945 24,085 4,940 98,670 110,129
35,000 12,843 20,795 4,310 72,948 80,069
18,905 8,205 13,895 1,000 42,005 51,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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