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Black Forest

507244456Analyzed
3v3 RM · 16d ago on Sep 17, 2026· 71m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Hindustanis · Australia
857
+10
🇦🇺 Khmer · Australia
792
+12
🇦🇺 Huns · Australia
622
+19
🇧🇪 Celts · Belgium
734
-15
🇮🇪 Burgundians · Ireland
698
-13
🇭🇺 Khmer · Hungary
682
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,855 11:15 19:45 30:02 ⛏ Fast Castle
25 1,766 13:52 23:48 37:19 ⛏ Fast Castle
22 1,581 12:16 21:29 36:56 ⛏ Fast Castle
18 1,267 15:36 24:43 36:58 ⚔ Towers FC
14 1,028 17:00 24:09 37:55 ⛏ Fast Castle
11 755 13:27 23:37 35:32 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,375 30,155 20,890 4,510 85,930 95,252
28,130 22,602 24,275 10,920 85,927 101,208
38,220 13,692 24,170 4,285 80,367 119,560
29,185 9,712 26,070 820 65,787 74,802
21,875 13,876 18,590 3,590 57,931 64,677
23,700 9,742 14,475 5,095 53,012 60,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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