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Black Forest

507243134Analyzed
3v3 RM · 16d ago on Sep 17, 2026· 10m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Hindustanis · Australia
843
+14
🇦🇺 Khmer · Australia
776
+16
🇦🇺 Huns · Australia
598
+24
🇹🇷 Portuguese · Türkiye
798
-19
🇰🇷 Britons · South Korea
786
-18
🇧🇪 Celts · Belgium
751
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 418 — — —
27 298 — — —
22 241 10:05 — —
19 212 — — —
15 168 — — —
9 94 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,875 558 50 0 2,483 2,988
1,700 663 50 0 2,413 2,440
1,250 725 0 0 1,975 2,548
1,300 400 50 0 1,750 1,814
1,150 225 0 0 1,375 2,281
600 305 0 0 905 1,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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