AoeStats
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MegaRandom

505396207Analyzed
2v2 RM · 24d ago on Sep 9, 2026· 65m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Hindustanis · Australia
829
+14
🇦🇺 Khmer · Australia
760
+16
🇦🇷 Saracens · Argentina
807
-16
🇺🇸 Khmer · United States
752
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,972 8:55 18:12 33:33 ⛏ Fast Castle
32 2,089 10:11 20:13 30:51 ⛏ Fast Castle
30 1,953 9:36 17:58 30:12 ⛏ Fast Castle
26 1,701 12:44 17:26 28:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,400 33,695 14,880 950 98,925 133,276
30,645 27,704 15,690 4,050 78,089 84,676
35,370 11,440 21,985 3,575 72,370 93,697
23,340 18,164 18,895 1,485 61,884 66,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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