AoeStats
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Arena

510943662Analyzed
4v4 RM · 12h ago on Oct 3, 2026· 71m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1232
+12
🇹🇼 Malians · Taiwan
1165
+15
🇹🇼 Japanese · Taiwan
981
+22
🇹🇼 Teutons · Taiwan
972
+22
🇨🇦 Vietnamese · Canada
1283
-24
🇫🇮 Burgundians · Finland
1138
-18
🇨🇴 Saracens · Colombia
1073
-16
🇨🇴 Celts · Colombia
1006
-13
Player eAPM Actions Feudal Castle Imperial Opening
78 5,639 9:25 24:28 34:54 ⚔ Archer Rush
48 3,468 12:58 16:49 32:10 ⛏ Fast Castle
44 3,179 10:51 15:18 54:46 ⛏ Fast Castle
33 2,359 11:05 16:09 35:41 ⛏ Fast Castle
26 1,843 9:37 13:17 38:51 ⛏ Fast Castle
25 1,781 10:38 18:41 34:17 ⛏ Fast Castle
25 1,810 10:56 14:57 42:19 ⛏ Fast Castle
10 735 9:52 16:40 35:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,505 29,005 32,170 5,180 126,860 135,233
46,310 22,320 25,615 2,250 96,495 116,452
47,800 21,240 18,060 4,245 91,345 113,482
49,265 21,970 17,545 2,495 91,275 104,908
28,600 25,705 10,370 3,740 68,415 75,528
24,390 22,885 11,170 1,520 59,965 69,528
15,930 25,638 14,095 2,380 58,043 64,203
8,700 6,845 2,570 880 18,995 28,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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