AoeStats
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Black Forest

508457482Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 64m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Romans · Spain
824
+20
🇰🇷 Goths · South Korea
771
+22
🇵🇪 Celts · Peru
764
+22
🇨🇿 Italians · Czechia
920
-22
🇨🇿 Burgundians · Czechia
910
-21
🇨🇿 Bulgarians · Czechia
900
-21
Player eAPM Actions Feudal Castle Imperial Opening
19 1,258 12:15 18:54 35:14 ⛏ Fast Castle
16 1,049 13:21 24:10 35:18 ⛏ Fish Boom FC
15 992 14:11 24:10 36:35 ⛏ Fish Boom FC
15 966 15:28 20:50 33:25 ⛏ Fast Castle
14 924 12:50 20:47 40:47 ⛏ Fast Castle
13 819 12:44 23:50 38:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,330 32,388 20,495 3,560 95,773 103,345
39,350 14,796 23,370 4,050 81,566 90,810
31,615 24,818 10,885 5,060 72,378 106,338
20,130 31,275 15,700 4,585 71,690 80,302
21,900 20,934 23,815 4,200 70,849 81,852
24,140 16,614 9,915 3,555 54,224 55,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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