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Black Forest

509901422Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 74m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1232
+15
🇺🇸 Tupi · United States
1232
+15
🇦🇷 Bulgarians · Argentina
1226
+16
🇨🇳 Persians · China
1170
+18
🇨🇭 Ethiopians · Switzerland
1264
-17
🇹🇷 Lithuanians · Türkiye
1235
-17
🇩🇪 Portuguese · Germany
1215
-16
🇧🇭 Vikings · Bahrain
1158
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 3,129 10:15 14:23 28:58 ⛏ Fast Castle
41 3,075 10:45 15:51 33:06 ⛏ Fast Castle
39 2,881 10:56 15:00 31:07 ⛏ Fast Castle
36 2,647 11:39 23:45 38:19 ⚔ Drush into Towers
34 2,549 11:09 16:18 31:29 ⛏ Fast Castle
31 2,294 12:05 18:03 32:57 ⛏ Fast Castle
26 1,928 11:57 19:24 32:44 ◆ FC into Fast Imp
13 959 10:46 15:34 31:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,375 41,875 34,670 5,050 151,970 171,442
77,380 23,020 37,350 4,450 142,200 151,512
59,690 42,309 13,440 4,735 120,174 126,237
50,000 30,910 28,125 2,755 111,790 151,290
26,450 48,595 28,175 2,250 105,470 142,674
14,625 38,310 31,135 3,810 87,880 148,640
16,245 18,122 25,200 6,770 66,337 80,527
10,925 6,125 1,870 400 19,320 26,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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