AoeStats
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Arena

510216169Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 54m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
933
+14
🇺🇸 Teutons · United States
875
+16
🇺🇸 Romans · United States
886
-15
🇨🇱 Gurjaras · Chile
879
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,277 9:46 17:16 35:05 ⛏ Fast Castle
16 892 9:52 18:03 35:02 ⛏ Fast Castle
13 729 12:03 20:13 39:52 ⛏ Fast Castle
13 736 10:13 18:26 35:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,605 22,960 16,380 2,180 63,125 65,301
23,990 17,405 7,950 1,530 50,875 57,926
21,115 14,105 10,765 2,680 48,665 52,304
21,530 15,465 9,470 2,150 48,615 66,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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