AoeStats
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MegaRandom

509514264Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 74m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
907
+35
🇦🇺 Franks · Australia
907
+35
🇺🇸 Shu · United States
908
-17
🇨🇱 Inca · Chile
894
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,809 12:00 16:43 37:31 ⚔ FC into Archers
23 1,740 11:18 17:34 32:30 ⚔ Fish Boom into Fire Galleys into Archers
21 1,566 10:47 22:09 37:50 ⚔ Champi Rush
16 1,189 13:33 28:09 53:47 ⚔ Fish Boom into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,785 27,468 22,420 6,950 77,623 90,769
24,465 21,213 9,155 4,420 59,253 61,169
21,130 19,485 9,200 4,310 54,125 61,551
18,440 15,478 13,235 2,050 49,203 55,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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