AoeStats
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Arabia

509393280Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 46m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Sicilians · Chile
880
+14
🇨🇱 Franks · Chile
794
+17
🇨🇱 Hindustanis · Chile
790
+17
🇨🇱 Tupi · Chile
914
-20
🇪🇸 Huns · Spain
829
-16
🇪🇸 Franks · Spain
721
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,915 11:19 19:02 35:48 ⚔ Scout Rush
29 1,351 13:09 20:59 42:17
20 912 11:29 23:55 42:50 ⚔ Scout Rush
17 800 10:22 21:36 34:09 ⚔ Champi Rush
16 726 13:17 19:11 — ⛏ Fast Castle
8 350 13:58 23:30 —

Resources

Player Food Wood Gold Stone Spent Collected
15,510 9,715 7,390 1,675 34,290 39,863
14,870 11,173 4,585 3,220 33,848 35,313
17,895 9,005 5,335 875 33,110 41,001
11,915 7,233 6,475 1,035 26,658 31,199
9,990 8,217 3,400 3,405 25,012 29,520
8,030 4,765 2,655 1,470 16,920 19,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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