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Lombardia

509694072Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 5m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1314
+13
🇲🇽 Vikings · Mexico
1217
+17
🇺🇸 Persians · United States
1202
+18
🇦🇷 Slavs · Argentina
1173
+19
🇧🇷 Khmer · Brazil
1306
-19
🇩🇪 Berbers · Germany
1249
-17
🇨🇭 Persians · Switzerland
1228
-16
🇨🇴 Saracens · Colombia
1202
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 329 — — —
51 269 — — —
43 225 — — —
38 199 — — —
37 193 — — —
32 168 — — —
30 159 — — —
26 137 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 150 0 0 1,300 1,322
850 225 0 0 1,075 770
650 284 0 0 934 832
700 225 0 0 925 968
700 150 0 0 850 936
500 125 0 0 625 724
400 137 0 0 537 622
300 150 0 0 450 733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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