AoeStats
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Arena

509352642Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 57m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Inca · France
747
+13
🇺🇸 Franks · United States
742
+13
🇫🇷 Vietnamese · France
546
+21
🇫🇷 Inca · France
481
+23
🇨🇳 Byzantines · China
715
-20
🇨🇳 Magyars · China
678
-18
🇰🇷 Celts · South Korea
632
-16
🇧🇷 Franks · Brazil
631
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 1,237 9:59 22:01 38:51 ⛏ Fast Castle
20 1,127 13:37 25:43 40:33 ⛏ Fast Castle
16 929 13:13 19:41 32:49 ⛏ Fast Castle
13 754 11:43 19:02 46:34 ⛏ Fast Castle
12 678 13:45 18:08 — ⛏ Fast Castle
12 706 13:24 31:29 — ⚔ Champi Rush
9 498 15:01 29:47 51:43 ⛏ Fast Castle
8 459 10:42 20:42 36:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,145 16,360 12,895 2,400 62,800 73,292
33,380 13,365 12,680 950 60,375 78,283
18,405 13,580 6,730 1,600 40,315 58,067
13,565 15,824 8,585 2,315 40,289 48,038
12,795 7,205 4,350 3,550 27,900 32,359
9,215 7,385 5,700 2,600 24,900 29,314
10,210 6,605 2,825 1,500 21,140 27,821
7,500 5,550 1,775 1,215 16,040 16,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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