AoeStats
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Nomad

508241938Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 48m 50s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
652
+15
🇩🇪 Japanese · Germany
619
+16
🇩🇰 Japanese · Denmark
597
+17
🇬🇧 Franks · United Kingdom
530
+21
🇧🇷 Franks · Brazil
655
-18
🇦🇷 Britons · Argentina
635
-18
🇩🇪 Bohemians · Germany
612
-17
🇧🇷 Huns · Brazil
605
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 846 18:09 32:20 39:41 ⚔ Fish Boom into Towers into Scouts
15 752 18:21 25:42 38:36 ⛏ Fish Boom FC
14 702 20:54 25:23 40:54 ⚔ Fish Boom into Towers FC
14 705 22:22 28:06 40:28 ⛏ Fish Boom FC
11 519 16:31 28:37 43:35 ⛏ Fish Boom FC
8 401 14:24 28:48 — ⛏ Fast Castle
7 363 16:38 29:19 39:25 ⛏ Fish Boom FC
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
26,825 18,190 4,070 2,450 51,535 55,969
17,560 22,778 4,555 6,305 51,198 63,590
14,800 18,800 8,175 3,245 45,020 50,873
14,905 15,245 10,245 2,075 42,470 48,617
10,075 8,802 4,175 2,230 25,282 27,096
6,525 11,515 4,950 1,600 24,590 26,212
10,055 9,245 1,750 1,375 22,425 27,707
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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