AoeStats
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Arabia

507377803Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 60m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1223
+15
🇦🇷 Berbers · Argentina
1179
+16
🇦🇷 Byzantines · Argentina
1123
+19
🇦🇷 Britons · Argentina
1190
-17
🇦🇷 Magyars · Argentina
1190
-17
🇦🇷 Inca · Argentina
1181
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,886 9:21 21:55 39:35 ⚔ Scout Rush
39 2,370 9:51 18:24 35:35
31 1,891 10:29 21:18 41:01
30 1,824 9:23 23:53 49:32 ⚔ Archer Rush
28 1,699 10:04 25:13 — ⚔ Archer Rush
21 1,283 9:38 23:00 41:05 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
35,430 21,787 22,550 3,465 83,232 99,366
29,465 19,338 19,265 2,150 70,218 86,694
25,815 15,234 12,735 3,215 56,999 62,309
27,990 11,930 11,125 2,155 53,200 54,544
14,975 19,537 15,085 1,080 50,677 52,643
7,455 10,997 5,665 2,050 26,167 28,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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