AoeStats
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Arabia

506759420Analyzed
3v3 RM · 17d ago on Sep 15, 2026· 26m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1406
+8
🇲🇽 Maya · Mexico
1289
+12
🇺🇸 Ethiopians · United States
1132
+17
🇦🇷 Britons · Argentina
1194
-13
🇦🇷 Magyars · Argentina
1193
-12
🇦🇷 Inca · Argentina
1184
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,139 8:57 21:01 — ⚔ Scout Rush
41 1,098 9:36 18:54 — ⚔ Scout Rush
37 996 9:56 22:04 — ⚔ M@A into Archers
28 746 10:23 21:04 — ⚔ Archers into Skirms
27 719 10:19 23:32 — ⚔ Champi Rush
23 606 9:45 24:44 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,080 6,050 3,010 100 15,240 15,905
7,615 4,502 2,270 200 14,587 14,825
5,260 4,531 2,765 100 12,656 13,020
6,170 3,496 2,750 100 12,516 13,397
5,740 2,847 1,160 775 10,522 10,668
3,365 4,556 1,335 375 9,631 11,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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