AoeStats
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Arena

510389762Analyzed
2v2 RM · 22h ago on Sep 30, 2026· 71m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Chinese · Spain
575
+11
🇹🇷 Bohemians · Türkiye
536
+13
🇰🇿 Slavs · Kazakhstan
475
-12
🇷🇺 Britons · Russia
460
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 2,123 10:44 20:19 37:38 ⚔ FC into Scouts
23 1,629 10:36 19:24 35:19 ⛏ Fast Castle
20 1,423 11:01 21:29 38:14 ⚔ FC into Scouts
14 1,035 17:02 22:12 31:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,180 31,170 13,465 3,185 77,000 81,569
29,990 25,900 12,300 4,665 72,855 75,326
19,015 22,480 23,915 1,825 67,235 86,862
15,480 25,310 17,295 3,950 62,035 89,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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