AoeStats
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Black Forest

510075635Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 50m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
671
+15
🇵🇱 Burmese · Poland
627
+17
🇫🇷 Burgundians · France
716
-19
🇪🇸 Chinese · Spain
568
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 921 13:37 19:55 — ⛏ Fast Castle
15 740 13:20 25:46 39:45 ⛏ Fast Castle
14 728 11:34 23:56 44:44
13 668 20:54 26:52 43:56

Resources

Player Food Wood Gold Stone Spent Collected
15,780 13,589 8,640 3,280 41,289 46,924
14,545 9,425 7,055 3,175 34,200 38,879
13,295 8,463 8,240 1,400 31,398 45,080
6,555 4,080 1,250 225 12,110 15,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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