Black Forest
509952287Analyzed2v2 RM
·
3d ago on Sep 28, 2026·
39m 2s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 331,926 analysed team-game players on Black Forest.
er_Dionis
C
Feudal Age
13:18
vs 12:30
btm 34%
Castle Age
18:44
vs 19:38
top 42%
Imperial Age
37:01
vs 34:30
btm 31%
eAPM
11
vs 23
btm 9%
First military
24:57
vs 22:13
btm 34%
▼
Low eAPM (11) — busier hands win idle time back
▲
Town centers almost never idle — 2s across the first 18:44
jbeacen2
D
Feudal Age
18:12
vs 12:30
btm 3%
Castle Age
24:07
vs 19:38
btm 19%
Imperial Age
—
vs 34:30
btm 0%
eAPM
10
vs 23
btm 8%
First military
28:27
vs 22:13
btm 20%
▼
Slow Feudal Age at 18:12 — slower than 97% of analysed players on Black Forest
▼
Slow Castle Age at 24:07 — slower than 81% of analysed players on Black Forest
▼
Low eAPM (10) — busier hands win idle time back
IggyGoya
D
Feudal Age
19:29
vs 12:30
btm 2%
Castle Age
27:16
vs 19:38
btm 8%
Imperial Age
—
vs 34:30
btm 0%
eAPM
11
vs 23
btm 9%
First military
30:14
vs 22:13
btm 14%
▼
Slow Feudal Age at 19:29 — slower than 98% of analysed players on Black Forest
▼
Slow Castle Age at 27:16 — slower than 92% of analysed players on Black Forest
▼
Low eAPM (11) — busier hands win idle time back
▼
First military only at 30:14 (Knight) — later than 86% of analysed players on Black Forest
▼
Town centers idle 4:35 of the first 27:16 — keep villagers queued
dr7659970
D
Feudal Age
14:08
vs 12:30
btm 22%
Castle Age
25:06
vs 19:38
btm 15%
Imperial Age
—
vs 34:30
btm 0%
eAPM
13
vs 23
btm 16%
First military
27:17
vs 22:13
btm 24%
▼
Slow Feudal Age at 14:08 — slower than 78% of analysed players on Black Forest
▼
Slow Castle Age at 25:06 — slower than 85% of analysed players on Black Forest
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 10:16 of the first 25:06 — keep villagers queued