AoeStats
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Black Forest

510157017Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 62m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Lithuanians · Switzerland
831
+17
🇫🇷 Spanish · France
816
+17
🇹🇷 Teutons · Türkiye
857
-18
🇹🇷 Turks · Türkiye
828
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,296 13:57 24:26 37:57 ⛏ Fast Castle
18 1,154 13:28 21:14 34:27 ⛏ Fast Castle
18 1,133 15:24 24:40 38:08 ⛏ Fast Castle
12 768 14:38 25:03 40:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,015 29,494 28,365 3,295 102,169 106,135
44,055 33,402 21,545 1,060 100,062 122,790
27,975 25,760 17,660 2,530 73,925 85,969
26,760 22,136 14,565 2,500 65,961 74,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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