AoeStats
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Black Forest

509485277Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 60m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
900
+13
🇹🇷 Saracens · Türkiye
866
+21
🇨🇭 Lithuanians · Switzerland
845
-14
🇫🇷 Spanish · France
830
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,972 11:38 19:38 29:17 ⛏ Fast Castle
21 1,266 11:17 19:06 38:04 ⛏ Fish Boom FC
18 1,073 13:16 19:54 35:31 ⛏ Fast Castle
14 863 13:56 22:28 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,610 30,635 18,575 2,995 84,815 97,675
34,020 24,524 18,815 3,900 81,259 116,824
31,965 19,892 17,740 3,060 72,657 78,816
28,375 17,723 11,710 2,905 60,713 85,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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