AoeStats
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Black Forest

509478132Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 63m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Lithuanians · Switzerland
828
+17
🇫🇷 Spanish · France
812
+18
🇪🇸 Romans · Spain
877
-18
🇪🇸 Gurjaras · Spain
830
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 1,456 11:50 18:56 34:01 ⛏ Fast Castle
16 1,028 11:08 21:12 32:03 ⛏ Fast Castle
15 954 12:36 22:09 37:01 ⛏ Fast Castle
12 763 11:16 20:24 33:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,430 24,060 17,045 3,145 74,680 84,858
28,165 16,483 18,415 2,955 66,018 86,219
22,800 21,990 14,380 1,685 60,855 79,781
28,270 15,275 11,520 2,150 57,215 67,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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