AoeStats
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Black Forest

508067827Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 58m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
718
+25
🇨🇱 Goths · Chile
706
+12
🇨🇱 Britons · Chile
624
+14
🇬🇧 Portuguese · United Kingdom
592
-12
🇺🇸 Spanish · United States
591
-12
🇬🇧 Portuguese · United Kingdom
570
-11
Player eAPM Actions Feudal Castle Imperial Opening
19 1,088 12:28 28:16 51:54 ⚔ Scout Rush
18 1,064 10:51 22:58 35:14 ⚔ Archer Rush
16 918 13:44 25:38 37:14 ⚔ FC into Skirms
13 736 13:35 23:24 31:41 ⛏ Fast Castle
12 676 14:00 26:18 42:38 ⚔ Archer Rush
10 571 15:37 27:58 36:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,815 16,690 13,365 3,110 55,980 64,182
12,515 18,659 16,610 2,355 50,139 56,233
19,135 12,115 14,945 875 47,070 63,512
17,265 11,252 8,040 4,195 40,752 50,979
19,220 9,600 8,320 850 37,990 52,963
9,100 9,007 4,250 1,775 24,132 27,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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