AoeStats
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Arena

506249361Analyzed
4v4 RM · 18d ago on Sep 12, 2026· 80m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Slavs · Italy
734
+15
🇨🇴 Koreans · Colombia
709
+16
🇮🇹 Bohemians · Italy
685
+17
🇨🇦 Britons · Canada
570
+23
🇨🇱 Franks · Chile
768
-50
🇨🇱 Goths · Chile
711
-18
🇨🇱 Bengalis · Chile
689
-17
🇨🇱 Britons · Chile
673
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 3,092 12:27 16:55 31:48 ⛏ Fast Castle
24 1,931 12:56 21:14 34:46 ⛏ Fast Castle
23 1,859 12:47 21:22 37:12 ⚔ Archer Rush
23 1,854 11:45 18:57 34:18 ⛏ Fast Castle
20 1,615 10:33 19:02 35:59 ⛏ Fast Castle
20 1,600 10:07 23:20 33:47
15 1,193 12:14 23:45 37:55 ⛏ Fast Castle
12 986 11:29 21:12 34:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,925 56,795 19,120 4,160 117,000 153,823
46,500 37,345 13,825 5,080 102,750 131,393
52,850 15,920 24,615 4,650 98,035 99,202
37,725 17,515 36,710 850 92,800 96,362
14,930 36,560 32,740 3,350 87,580 99,350
32,070 37,225 12,565 4,475 86,335 105,524
13,750 13,776 30,510 1,945 59,981 77,344
25,985 12,390 20,045 750 59,170 78,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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