AoeStats
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Arena

509353633Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 47m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Huns · Hong Kong SAR China
929
+27
🇰🇷 Ethiopians · South Korea
850
+16
🇭🇰 Persians · Hong Kong SAR China
833
+17
🇨🇳 Chinese · China
807
+19
🇨🇿 Teutons · Czechia
876
-17
🇩🇪 Portuguese · Germany
868
-16
🇨🇳 Khmer · China
867
-17
🇮🇹 Bohemians · Italy
826
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,684 10:20 21:43 36:18 ⛏ Fast Castle
32 1,521 10:13 17:34 33:44 ⛏ Fast Castle
30 1,440 10:28 21:24 34:24 ⛏ Fast Castle
29 1,382 12:22 16:55 28:57 ⛏ Fast Castle
25 1,209 10:29 17:37 28:08 ⛏ Fast Castle
24 1,162 13:03 23:37 35:50 ⛏ Fast Castle
16 784 11:59 20:02 32:15 ⚔ FC into Archers
11 545 16:11 29:10 46:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,485 16,200 18,505 5,765 84,955 93,528
28,795 16,615 16,365 2,900 64,675 74,803
20,980 25,540 13,510 850 60,880 66,929
13,620 19,015 15,255 3,525 51,415 57,591
22,690 17,915 6,585 1,830 49,020 55,413
16,630 16,030 8,385 2,070 43,115 53,913
19,010 8,915 10,845 955 39,725 46,026
10,075 5,985 4,025 160 20,245 29,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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