AoeStats
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Lombardia

510159287Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 15m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Malay · Switzerland
1191
+13
🇮🇹 Turks · Italy
1173
+14
🇮🇹 Mongols · Italy
1159
+15
🇮🇹 Malians · Italy
1142
+15
🇧🇪 Gurjaras · Belgium
1186
-17
🇩🇪 Italians · Germany
1132
-14
🇪🇸 Spanish · Spain
1120
-14
🇨🇳 Mongols · China
1074
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 750 10:43 — — ⚔ Scout Rush
45 677 9:47 — — ⚔ Scout Rush
43 650 13:00 — —
35 527 11:23 — — ⛏ Fast Castle
22 328 11:39 — —
21 322 10:48 — — ⚔ Scout Rush
13 200 10:42 — — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,035 1,225 50 0 5,310 6,643
3,125 1,759 50 0 4,934 5,126
3,025 1,550 250 0 4,825 5,018
3,110 1,657 0 0 4,767 4,972
2,850 1,236 200 5 4,291 4,475
2,640 1,482 100 0 4,222 4,511
2,350 450 50 65 2,915 4,735
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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