AoeStats
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Black Forest

510627622Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 78m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
474
+14
🇦🇷 Franks · Argentina
462
+14
🇨🇦 Inca · Canada
481
-16
🇯🇴 Gurjaras · Jordan
367
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 2,002 13:15 19:11 28:27 ⛏ Fast Castle
13 1,019 13:42 30:09 45:53
13 1,022 15:01 25:52 36:06 ⛏ Fish Boom FC
9 740 15:51 26:50 53:54 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
35,875 32,772 26,820 5,430 100,897 119,662
34,790 21,309 15,195 3,835 75,129 82,840
26,270 15,752 22,340 1,775 66,137 95,977
22,120 11,842 12,655 2,805 49,422 57,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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