AoeStats
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Arena

510618930Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 65m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
634
+10
🇩🇰 Britons · Denmark
525
+17
🇯🇴 Gurjaras · Jordan
347
+20
🇺🇸 Magyars · United States
509
-34
🇦🇷 Portuguese · Argentina
491
-15
🇺🇸 Jurchens · United States
438
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,635 11:11 18:17 26:10 ⛏ Fast Castle
18 1,199 13:25 20:32 34:33 ⛏ Fast Castle
10 627 11:45 24:42 39:44 ⛏ Fast Castle
10 664 11:53 16:48 32:53 ⛏ Fast Castle
9 610 15:47 30:05 60:07 ⚔ Archer Rush
1 50 — — —

Resources

Player Food Wood Gold Stone Spent Collected
27,330 21,590 22,820 3,315 75,055 109,702
23,290 14,250 10,190 2,550 50,280 56,764
20,045 10,075 9,630 1,780 41,530 56,468
15,085 8,810 8,560 2,050 34,505 38,542
12,745 9,125 7,875 1,250 30,995 34,613
1,300 395 0 0 1,695 1,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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