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Arena

510568527Analyzed
4v4 RM · 6h ago on Oct 1, 2026· 45m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
1085
+13
🇪🇸 Franks · Spain
1062
+13
🇵🇰 Persians · Pakistan
1043
+14
🇺🇸 Turks · United States
1026
+15
🇦🇷 Slavs · Argentina
1061
-16
🇮🇩 Britons · Indonesia
1036
-15
🇦🇷 Shu · Argentina
1015
-14
🇮🇩 Franks · Indonesia
908
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 2,112 10:12 15:13 31:32 ⛏ Fast Castle
40 1,800 9:45 17:48 34:54 ⛏ Fast Castle
39 1,794 11:02 14:32 25:49 ⛏ Fast Castle
37 1,666 11:25 22:43 34:47
31 1,389 11:59 16:36 35:33 ⛏ Fast Castle
27 1,222 11:05 17:05 21:14 ◆ FC into Fast Imp
17 794 11:55 16:10 35:15 ⛏ Fast Castle
14 638 13:06 17:27 34:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,830 15,710 19,820 2,150 68,510 77,721
27,890 18,530 9,385 2,800 58,605 63,089
25,120 15,035 14,085 1,500 55,740 68,333
16,975 18,125 9,925 2,825 47,850 48,440
21,710 9,100 9,045 2,150 42,005 47,864
14,545 16,030 7,525 1,400 39,500 41,915
12,500 9,625 7,175 0 29,300 36,019
10,400 9,190 3,775 280 23,645 29,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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