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Arena

510552072Analyzed
4v4 RM · 6h ago on Oct 1, 2026· 42m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1122
+15
🇮🇳 Muisca · India
1108
+16
🇨🇳 Spanish · China
1104
+16
🇨🇳 Ethiopians · China
1054
+18
🇳🇴 Bohemians · Norway
1135
-45
🇬🇷 Mongols · Greece
1106
-16
🇧🇷 Khmer · Brazil
1101
-16
🇮🇪 Britons · Ireland
1075
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 2,560 11:11 15:09 30:45 ⛏ Fast Castle
35 1,488 9:03 15:02 30:30 ⛏ Fast Castle
29 1,237 10:02 13:42 29:23 ⛏ Fast Castle
28 1,180 12:18 16:41 37:12 ⛏ Fast Castle
25 1,052 10:22 17:14 34:38 ⛏ Fast Castle
24 1,028 11:14 17:55 27:10 ⛏ Fast Castle
15 660 10:35 16:11 33:58 ⛏ Fast Castle
8 329 13:25 17:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,510 22,970 11,440 1,600 59,520 65,606
20,210 19,485 12,465 2,955 55,115 65,845
18,820 18,560 8,740 1,800 47,920 57,672
19,675 10,010 7,290 1,400 38,375 40,921
15,510 8,735 8,335 850 33,430 37,190
13,445 10,305 5,275 2,350 31,375 37,580
14,670 6,215 5,870 2,150 28,905 37,702
7,120 5,165 1,240 1,155 14,680 15,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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