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Arena

510384423Analyzed
4v4 RM · 22h ago on Sep 30, 2026· 56m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Slavs · Norway
1091
+18
🇹🇷 Gurjaras · Türkiye
1088
+18
🇨🇷 Franks · Costa Rica
1081
+18
🇧🇷 Khmer · Brazil
1069
+18
🇬🇧 Saracens · United Kingdom
1173
-20
🇳🇴 Turks · Norway
1143
-19
🇳🇴 Tupi · Norway
1095
-17
🇳🇴 Teutons · Norway
1083
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,490 10:17 17:11 32:43 ⛏ Fast Castle
38 2,167 10:44 15:04 32:10 ⛏ Fast Castle
36 2,059 10:11 19:00 37:18 ⛏ Fast Castle
30 1,732 11:14 15:37 33:42 ⛏ Fast Castle
24 1,363 11:31 15:20 33:40 ⛏ Fast Castle
21 1,180 11:13 15:03 30:26 ⛏ Fast Castle
20 1,144 10:20 14:40 27:48 ⛏ Fast Castle
15 831 13:59 18:10 31:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,330 28,680 28,155 4,960 98,125 105,003
18,800 45,525 23,725 3,020 91,070 101,541
40,120 13,220 17,250 3,550 74,140 87,241
34,760 16,780 20,400 1,745 73,685 96,779
24,445 19,983 16,840 2,710 63,978 78,494
25,750 14,550 18,865 1,650 60,815 78,626
28,715 12,380 14,455 1,270 56,820 57,441
13,875 16,410 9,115 1,290 40,690 51,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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