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Hill Fort

505142217Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 101m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Malay · Chile
957
+26
🇨🇱 Britons · Chile
903
+17
🇨🇱 Burgundians · Chile
902
+17
🇨🇱 Koreans · Chile
896
+17
🇺🇸 Romans · United States
950
-18
🇺🇸 Aztecs · United States
948
-17
🇺🇸 Bulgarians · United States
903
-16
🇺🇸 Bohemians · United States
896
-39
Player eAPM Actions Feudal Castle Imperial Opening
44 4,476 11:01 16:28 47:21 ⛏ Fast Castle
42 4,221 12:21 23:36 48:13 ⚔ Fire Galleys into Archers
26 2,644 10:11 24:01 40:41
18 1,859 10:07 22:38 43:09
17 1,685 10:13 20:21 41:42 ⚔ M@A FC
16 1,604 11:43 24:26 39:40 ⚔ Drush FC
12 1,261 11:53 25:05 42:44 ⛏ Fast Castle
6 564 16:18 30:03 53:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,040 44,260 38,395 1,500 150,195 153,593
36,575 47,165 21,750 5,100 110,590 125,376
54,435 24,388 16,340 4,185 99,348 134,696
45,325 19,860 28,665 3,550 97,400 107,464
47,375 19,570 22,620 4,590 94,155 101,383
17,050 37,620 25,570 3,350 83,590 96,940
28,660 13,905 25,770 2,700 71,035 100,335
12,680 14,950 7,220 830 35,680 45,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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