AoeStats
← Tamor

Arena

510582337Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 43m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Sicilians · Russia
905
+13
🇧🇷 Turks · Brazil
784
+18
🇨🇱 Romans · Chile
774
+19
🇺🇸 Portuguese · United States
752
+19
🇲🇽 Teutons · Mexico
852
-18
🇩🇪 Bohemians · Germany
835
-17
🇻🇳 Britons · Vietnam
835
-17
🇻🇳 Japanese · Vietnam
825
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 1,841 10:39 14:39 28:57 ⛏ Fast Castle
37 1,631 13:55 26:36 — ⚔ Skirmisher Rush
31 1,352 11:02 15:41 33:08 ⛏ Fast Castle
26 1,124 11:23 26:35 40:13 ⚔ Tower Rush
20 857 11:33 16:49 22:27 ◆ FC into Fast Imp
17 752 9:27 14:48 33:15 ⛏ Fast Castle
16 711 12:57 19:49 25:59 ◆ FC into Fast Imp
11 485 10:42 20:07 26:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,990 21,480 10,630 1,700 56,800 76,187
12,670 11,930 7,805 3,450 35,855 41,082
12,030 13,330 8,065 1,945 35,370 42,000
16,135 10,975 5,350 2,200 34,660 41,047
10,825 7,695 5,105 1,515 25,140 32,660
10,365 7,845 5,675 850 24,735 28,847
10,295 10,210 1,025 755 22,285 28,861
6,345 6,460 1,240 1,050 15,095 17,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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