AoeStats
← Tamor

Arena

510574492Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 57m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
853
+9
🇸🇰 Britons · Slovakia
807
+11
🇸🇰 Vietnamese · Slovakia
800
+11
🇮🇳 Bohemians · India
743
+13
🇧🇷 Turks · Brazil
799
-15
🇺🇸 Wei · United States
652
-10
🇨🇴 Portuguese · Colombia
649
-10
🇧🇷 Britons · Brazil
634
-9
Player eAPM Actions Feudal Castle Imperial Opening
35 1,992 11:45 17:51 32:13 ⛏ Fast Castle
25 1,398 11:18 18:53 38:33 ⛏ Fast Castle
24 1,387 10:27 19:56 32:42 ⛏ Fast Castle
21 1,191 12:55 16:41 22:24 ◆ FC into Fast Imp
21 1,203 11:41 26:28 — ⚔ Scout Rush
21 1,197 13:30 18:51 38:33 ⛏ Fast Castle
19 1,103 10:16 21:56 44:44 ⚔ FC into Skirms
17 976 11:43 16:23 35:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,935 35,575 24,660 3,450 89,620 107,672
25,295 25,925 22,710 4,300 78,230 89,317
27,905 25,710 16,455 3,100 73,170 93,441
28,690 19,015 15,365 2,410 65,480 74,787
13,155 12,384 8,660 2,675 36,874 37,124
14,390 10,745 8,975 850 34,960 47,767
11,125 14,880 7,060 1,730 34,795 49,278
13,790 12,210 5,725 1,500 33,225 38,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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