AoeStats
← Tamor

Black Forest

510382450Analyzed
4v4 RM · 23h ago on Sep 30, 2026· 92m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Hindustanis · Israel
860
+13
🇺🇸 Huns · United States
815
+14
🇮🇹 Burgundians · Italy
808
+15
🇷🇺 Vietnamese · Russia
773
+16
🇹🇷 Burgundians · Türkiye
793
-15
🇧🇷 Britons · Brazil
792
-15
🇹🇷 Bohemians · Türkiye
780
-14
🇹🇷 Khmer · Türkiye
757
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 2,882 11:24 18:50 34:16 ⛏ Fast Castle
30 2,766 12:52 20:19 35:07 ⛏ Fast Castle
20 1,855 15:02 20:45 38:30 ⛏ Fast Castle
17 1,589 11:26 20:27 32:12 ⛏ Fast Castle
16 1,470 12:09 20:34 31:13 ⛏ Fast Castle
15 1,383 11:06 22:32 33:29 ⛏ Fast Castle
13 1,220 16:37 25:34 47:46 ⚔ FC into Skirms
10 901 13:15 25:26 38:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,480 58,205 53,940 5,300 169,925 183,223
41,345 51,835 29,580 3,940 126,700 160,186
53,580 37,000 27,580 1,515 119,675 130,843
60,690 24,223 22,190 4,915 112,018 136,880
46,505 15,975 39,450 3,350 105,280 125,275
37,690 27,256 35,755 2,990 103,691 183,663
14,800 34,354 30,950 3,990 84,094 151,012
34,490 17,811 23,750 3,810 79,861 94,142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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