AoeStats
← AiM | CaballeroTemplario

African Clearing

510704061Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 38m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Magyars · Norway
1526
+15
🇦🇷 Romans · Argentina
1504
+16
🇺🇸 Inca · United States
1377
+21
1534
-19
🇨🇿 Wu · Czechia
1499
-17
🇹🇼 Huns · Taiwan
1455
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,594 13:52 22:37 — ⚔ Archer Rush
42 1,606 14:21 18:18 — ⛏ Fast Castle
37 1,404 14:06 19:06 37:04 ⛏ Fast Castle
31 1,169 12:48 21:17 35:09 ⚔ Scout Rush
24 901 12:23 15:58 33:29 ⛏ Fast Castle
21 792 14:08 20:23 —

Resources

Player Food Wood Gold Stone Spent Collected
14,645 9,973 5,735 1,855 32,208 32,179
11,590 9,330 5,410 2,900 29,230 31,244
8,900 9,205 4,200 950 23,255 26,711
11,100 6,547 4,150 100 21,897 24,041
5,900 7,814 3,755 405 17,874 19,390
3,115 1,632 250 200 5,197 5,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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