AoeStats
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Arena

510228891Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 90m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bulgarians · Chile
956
+17
🇨🇱 Vietnamese · Chile
903
+19
🇺🇸 Huns · United States
989
-19
🇦🇷 Koreans · Argentina
941
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 3,312 10:19 14:51 44:17 ⛏ Fast Castle
27 2,419 13:22 20:38 37:20 ⚔ FC into Towers
23 2,102 9:50 17:29 42:44 ⛏ Fast Castle
21 1,915 11:44 18:37 37:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
84,395 42,935 10,775 4,230 142,335 147,375
57,350 51,800 17,485 4,350 130,985 140,106
34,495 50,144 18,935 3,925 107,499 133,200
30,880 19,793 11,090 2,085 63,848 64,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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