AoeStats
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Arabia

510003407Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 24m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1017
+16
🇺🇸 Huns · United States
952
+19
🇲🇽 Franks · Mexico
1023
-18
🇬🇧 Maya · United Kingdom
1007
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 951 10:32 18:03 — ⛏ Fast Castle
37 931 9:29 17:31 — ⛏ Fast Castle
26 642 9:58 21:11 — ⚔ Archer Rush
23 574 9:30 22:50 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,175 2,990 2,100 100 12,365 12,653
5,265 4,310 1,705 100 11,380 11,629
4,175 4,308 1,495 105 10,083 11,030
4,650 3,331 700 200 8,881 9,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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