AoeStats
← Stalin

Yucatan

510458506Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 52m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
976
+29
🇺🇸 Celts · United States
956
+32
🇺🇸 Vietnamese · United States
949
-15
🇺🇸 Celts · United States
948
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,066 8:19 19:57 34:18 ⚔ Scout Rush
33 1,707 11:27 22:13 37:11 ⚔ Skirmisher Rush
28 1,469 13:26 18:08 38:42 ⛏ Fast Castle
22 1,163 11:14 19:42 44:02 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,410 20,832 11,860 5,600 61,702 69,395
18,400 22,123 14,645 2,380 57,548 72,334
13,670 7,751 9,500 2,050 32,971 36,705
14,135 10,686 5,070 750 30,641 34,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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