AoeStats
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Nomad

510452213Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 60m 12s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Georgians · United States
942
+34
🇺🇸 Celts · United States
916
+40
🇺🇸 Vietnamese · United States
966
-17
🇺🇸 Burgundians · United States
966
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 2,002 11:53 25:29 45:52 ⚔ Scout Rush
33 1,976 14:45 24:38 — ⚔ Fish Boom FC into Skirms
29 1,774 13:51 22:25 51:52
24 1,435 14:22 21:32 45:35 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,295 9,720 15,560 6,800 59,375 67,432
14,010 11,155 10,575 2,900 38,640 46,073
15,630 11,375 7,475 850 35,330 37,759
9,410 13,457 1,895 480 25,242 35,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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