AoeStats
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Arena

510052265Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 61m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mapuche · Spain
913
+14
🇲🇾 Cumans · Malaysia
908
+15
🇺🇸 Turks · United States
906
-38
🇺🇸 Franks · United States
854
-38
Player eAPM Actions Feudal Castle Imperial Opening
37 2,254 11:21 15:17 31:57 ⛏ Fast Castle
32 1,959 10:48 15:12 60:28 ⛏ Fast Castle
29 1,771 11:56 16:23 45:19 ⛏ Fast Castle
21 1,254 12:39 17:13 27:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,700 25,555 18,515 4,170 83,940 99,008
35,525 24,860 16,900 1,600 78,885 90,534
34,640 25,000 13,485 850 73,975 75,066
23,290 17,745 15,520 4,200 60,755 72,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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