AoeStats
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Arabia

510048098Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 22m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1037
+13
🇨🇳 Lithuanians · China
973
+16
🇺🇸 Vietnamese · United States
1006
-41
🇺🇸 Franks · United States
950
-41
Player eAPM Actions Feudal Castle Imperial Opening
35 779 11:24 — — ⚔ Scout Rush
34 749 9:32 — — ⚔ Archer Rush
32 715 10:05 — — ⚔ Scout Rush
29 656 11:00 21:58 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,250 4,183 1,375 0 11,808 11,886
4,700 3,510 1,105 0 9,315 11,266
4,140 2,461 70 0 6,671 7,068
3,675 2,250 350 235 6,510 7,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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