AoeStats
← Elias Lönnrot

African Clearing

506890358Analyzed
4v4 RM · 15d ago on Sep 15, 2026· 21m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Sicilians · Finland
1674
+8
🇫🇮 Lithuanians · Finland
1594
+10
🇫🇮 Vietnamese · Finland
1457
+16
🇫🇮 Maya · Finland
1229
+53
🇦🇷 Japanese · Argentina
1477
-15
🇩🇪 Byzantines · Germany
1476
-15
🇩🇪 Italians · Germany
1466
-15
🇨🇳 Turks · China
1415
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,016 13:13 — — ⚔ Archer Rush
43 910 13:06 20:31 — ⛏ Fast Castle
42 890 12:30 — — ⚔ Scout Rush
40 852 11:40 — — ⚔ Archer Rush
36 763 11:09 — — ⚔ M@A into Towers
36 763 12:25 — — ⚔ Scout Rush
32 664 14:01 — — ⚔ Scout Rush
12 242 13:40 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,685 3,447 1,270 100 7,502 7,430
4,655 2,263 100 100 7,118 7,118
4,040 1,866 650 360 6,916 6,814
4,165 2,247 150 100 6,662 7,114
3,075 2,720 640 100 6,535 6,484
3,030 2,325 50 200 5,605 5,722
3,175 1,801 210 360 5,546 5,813
1,900 750 50 100 2,800 3,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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