AoeStats
← Elias Lönnrot

Nomad

506884792Analyzed
3v3 RM · 15d ago on Sep 15, 2026· 42m 32s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1483
+14
🇫🇷 Japanese · France
1458
+15
🇺🇸 Vikings · United States
1458
+15
🇫🇮 Goths · Finland
1615
-21
🇫🇮 Jurchens · Finland
1472
-15
🇫🇮 Koreans · Finland
1248
-19
Player eAPM Actions Feudal Castle Imperial Opening
56 2,375 14:32 18:00 38:32 ⛏ Fish Boom FC
46 1,949 12:45 20:02 37:31 ⛏ Fish Boom FC
43 1,812 12:50 17:05 31:52 ⛏ Fish Boom FC
40 1,688 14:10 23:29 35:13 ⛏ Fish Boom into Galleys FC
31 1,336 13:30 22:00 35:29 ⛏ Fish Boom into Fire Galleys FC
23 962 14:13 19:23 35:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,960 19,661 11,110 1,355 48,086 53,961
9,500 20,039 6,090 3,275 38,904 44,787
13,980 15,350 6,755 2,350 38,435 39,724
16,930 13,000 5,305 1,775 37,010 42,165
11,520 11,547 3,975 1,915 28,957 32,450
11,915 11,374 2,285 2,175 27,749 28,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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