AoeStats
← Elias Lönnrot

Black Forest

506881546Analyzed
4v4 RM · 15d ago on Sep 15, 2026· 19m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Persians · Finland
1463
+9
🇨🇿 Berbers · Czechia
1363
+13
🇦🇲 Britons · Armenia
1244
+18
🇫🇮 Italians · Finland
1207
+41
🇻🇳 Saracens · Vietnam
1304
-15
🇩🇪 Khmer · Germany
1299
-15
🇦🇷 Romans · Argentina
1298
-15
🇨🇳 Persians · China
1264
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 979 12:30 15:44 — ⛏ Fish Boom FC
40 806 12:02 17:41 — ⛏ Fast Castle
38 757 12:30 — —
38 764 12:46 17:48 — ⛏ Fast Castle
37 742 8:29 — — ⚔ M@A into Archers
31 616 12:01 — — ⚔ Scout Rush
25 508 9:59 — — ⚔ M@A into Fish Boom
13 256 10:16 15:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,525 4,977 250 200 9,952 9,854
5,450 2,574 150 60 8,234 8,895
3,990 2,541 650 0 7,181 7,857
3,200 1,946 290 650 6,086 6,228
2,475 2,175 810 0 5,460 6,437
2,850 2,245 150 175 5,420 5,941
2,950 1,135 250 0 4,335 5,141
1,950 1,289 50 125 3,414 3,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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