AoeStats
← Ivan

Black Forest

509693584Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 63m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Vietnamese · Russia
715
+13
🇷🇺 Bohemians · Russia
706
+13
🇨🇿 Bulgarians · Czechia
656
-14
🇪🇸 Japanese · Spain
623
-12
Player eAPM Actions Feudal Castle Imperial Opening
18 1,167 15:25 28:19 40:35 ⛏ Fast Castle
18 1,115 13:59 18:57 36:55 ⛏ Fast Castle
16 1,006 16:02 23:02 35:44 ⛏ Fast Castle
15 961 12:04 24:17 31:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,530 26,380 15,965 3,595 80,470 92,217
20,615 15,800 13,155 2,440 52,010 59,363
22,730 12,080 13,235 905 48,950 66,814
17,340 11,252 10,805 3,200 42,597 44,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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